About Keywords

The Games Create Editor frequently makes use of specific keywords. This table provides descriptions on each keyword for your reference.

Keywords Table

Keyword Description
Game A game is something that is interactive and often tells a story. When we mention the word game, you should also consider a story as an alternative meaning as the Games Create Editor can also be used to create stories (or "less-interactive" games).
Story A story is an account of events - it may be fiction (invented) or non-fiction (factual) and is often non-interactive (aside from "choose your own adventure" style stories).
User We often refer to the person who is playing your game as either user and/or player.
Player We often refer to the person who is playing your game as either user and/or player.
Screen A screen refers to what's displayed at any given time. When referring to the Games Create Editor, a screen refers to the section of the editor you are currently on, such as the settings, themes, media, help, errors, etc. When referring to in-game, a screen refers to events, chats and locations. Only one of these will be displayed to the user at a time, so collectively they are referred to as screens.
Event An event is something that happens or takes place. In the Games Create Editor, it is similar to a chapter or a page of a book. A sub-event is an event that occurs after another event. When one event leads to another event, this called a chain of events (or event chain).
Chat A chat is a conversation between two or more characters. In the Games Create Editor, it is a group of messages between characters. A sub-chat is a chat that occurs after another chat. When one chat leads to another chat, this called a chain of chats (or chat chain).
Location A location is a place in the game's world. A sub-location is a location that belongs inside of (or at) another location. When one location leads to another location, this called a chain of locations (or location chain).
Map A map is a visual representation of a location (or area) in your game's world. It requires an image to be selected. If a location contains sub-locations, you can optionally add selectable links directly onto the map's image which will navigate the player to each respective sub-location.
Character A character is a person (or creature) in a game or story. In the Games Create Editor, character's can have their own first name, last name and image assigned to represent them. You can then add dialogues, messages and more to your game, linking to the character.
Section A section is distinct part of something. In the Games Create Editor, you'll add various types of sections to each screen, including text, dialogues, images and more. For chats, sections are referred to as messages.
Dialogue In the Games Create Editor, a dialogue is something that a specific character is saying. Adding multiple dialogues would become a conversation.
Choice A choice is an option that can be chosen, often between multiple other choices.
Variable A variable is a programming term. It is a value that can be changed to another value during gameplay. In the Games Create Editor, you might create a variable to hold the value of "Money" for the player and later increase the variable's value (give the player more "Money").
Theme A theme is a collection of settings that alters the appearance of the game.
Effect An effect (aka "Special Effect") is a visual trick, illusion or simulation of movement to parts of the screen that appears while playing, such as visual alterations, transitions and animations.
Setting Settings are options which can be set to better define how your game should operate and what your game is.
Error An error is a mistake or something that occurs, that shouldn't. In the Games Create Editor, these errors must be corrected before you can release your game.
Media Media is often used to talk about images added to your game - when we make other types of media available to be added (such as sounds and video), media will refer to those types of media too.
Tree View A tree view is a graphical control element, used to display hierarchical information.